At time of writing I have 165 pack hourglasses in the bank. Around the time of the next update I will also have
24 from the summer event
25 from the Season A3b ladder (I hate PvP)
40 from daily missions
So that will be over 250 hourglasses and that’s before any hourglasses from the upcoming Eevee Outbreak or any secret mission pulls or the next wave of PvE battles which could easily be close to a 10-piece just on its own.
My question is, as a card dex completionist, should I save all my 10-pulls for the next booster so I can fill up that checklist quicker, or should I burn one for one of the four older packs where I still have about a 17-21% chance of getting a new card?
Thank you for your participation in this informal poll.
Unfortunately the answer is that it doesn’t really matter (at least not numbers-wise). If we ignore wonder picks and trading and crafting, it mathematically can be assumed that it’ll take some number in expectation of draws to get all the cards in a pack (and computer-wise you could cynically believe that DeNA has preset it for you). So whether or not you do the 10-pack draw when an expansion first drops or when you only have just a few cards left in that expansion, it’s basically the same in terms of bringing you closer to that final pack pull.
So in the end it depends on what will make you happy (I know that’s the boring answer). Doing a ten pack pull just puts you 5 (or ~3 if you pay) days ahead of schedule.
I play pretty similar to you, and I hoard hourglasses so I can do at least three 10-pack pulls per pack when an expansion drops. That way I get to fill up the dex fast (number go up ) and also then the percentage of something new becomes closer to that of the other expansions faster, and I get to switch up which packs I’m drawing each day shortly after, so I don’t get bored of pulling the same pack every time.
I usually just wait until I have 109 unless it’s close to the end of a cycle. I’m sort of stuck in the middle this time around because I feel like I filled the Eevee dex faster relative to past boosters.
I suspect that there is “gacha logic” built into things that boost the percentage of a rare drop like in other games, but it’s not said out loud because 1) that would negatively alter the perception of the game and 2) there’s likely a way to code the “gacha logic” where everything published can still be true.